Amiga City
Portal for the worldwide Amiga community
Full release notes:
-Games from the RedPill game competition by Amiga Wave have been included: MomoSpace by Tecniman and Amiga Racing by Juande3050.
-Support for big maps, now map are 84x84 tiles by default. You can modify maximum width and height in the Edit Map screen.
-You can use shift key to speed up movement when moving around the level for editing.
-Ramps are back! Ramp up and down at 45 degrees.
-Platform code was not working as intended, object was colliding as if it was solid. It is now fixed.
-Tiled binary imported allows to read tilemaps made with Tiled. You must convert them to binary first.
-Added condition triggers Is on Screen and Is off screen to check if the GameObject is inside the game screen.
-Added contition trigger to check the current level.
-Added action triggers to set the Camera position and to increment the Camera position.
-Frame displayed now changes immediatly when changing frame in animation screen.
-Offset line helpers in Animation Screen now go to the end of the screen.
-Added clear option in HUD screen to clear variables used by labels.
-Camera is now reseted when starting the game or when changing a level.
-When a GameObject is not enabled in the current level it is showed in black in the Level Edit screen.
-Angular code is not recalculated every frame, this should help to increase performance.
-Fixed a bug with tiles bigger than index 127.
-Set of different fixes for the HUD.
-Fixed a bug causing a crash in ECS machines with projects being created in AGA machines.