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RedPill
v0.5.2
-In Animation Menu offset of each frame can now be changed by dragging the image with the mouse.
-In game setup you can select if you want enemies to collide against other enemies to avoid them using the same space.
-Edit Level has been renamed to edit map, map now only refers to the level tilemap.
-Background image in map edit screen can now be removed using the new Remove button.
-Load map and Save map features have been added.
-Added a condition trigger to check tiles with a comparison. Old one is keep for compatibility.
-Added condition trigger to check if tile is solid. Parameters are the offset in X or Y to check adjacent tiles.
-Added condition trigger to check if tile is not solid. Parameters are the offset in X or Y to check adjacent tiles.
-Added action trigger to go to the next level (this sounded epic).
-Added action trigger to reload trigger. Right now it does the same as restart level, but in the future reload will reset the tile status of the map.
-Added action trigger to change Display Offset of the object.
-Added action trigger to change Size of the object collision box. Use it with caution.
-Animation player in animation screen now takes into consideration the target frame rate of the game.
-Tile border parameter for the tilesets is working again.
-Fix for the issue causing past keys to be written when clicking on an edit gadget.
-Fixed a graphic glitch when changing levels both in the editor and the player.
-Fixed an issue with condition parameters not being edited correctly.
-Fixed an issue causing a crash when using a background image for the level without tileset.
-Fixed a glitch when going from animation screen to the main screen.
