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RedPill
Here is the list of changes:.
-ECS is supported, 1MB of Chip Ram is required to run RedPill Player, plus some Fast Ram.
-Settings menu has been added, there can be configured if collision boxes are displayed when playing a game (F1 while playing does the same).
-In Game Setup menu you can set up the Gravity for the game.
-GameObjects now have a friction parameter that defines how speed changes when object collides. "Speed on col" trigger can be used to change it during runtime.
-Collision functions have been improved to avoid unwanted crashes.
-Blit buffers have been reduced to consume less chip memory.
-When RedPill is executed on an ECS machine, less chip memory is used for the graphics.
-Now less objects are drawn when they are not on screen.
-Objects of type Shot now die when they collide with another object and collision is being checked.
-Side X condition trigger has been added to check if object is looking left or right.
