• src/doors/syncconquer/door/vqaaudio_termgfx.cpp

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Fri Jul 17 02:57:08 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/4184e41f337e65d5459ba907
    Modified Files:
    src/doors/syncconquer/door/vqaaudio_termgfx.cpp
    Log Message:
    syncconquer: give FMV cutscene audio headroom (was clipping)

    A mission-end / briefing FMV distorted -- the mixed dialog+SFX+music track
    was played at A;Volume 100 (0 dB, linear-amplitude percent), alone on the just-stopped movie channel, straight into the mixer's tanh soft-clip knee (termgfx README gain model). Play it a few dB down via a named
    MOVIE_AUDIO_VOL (70, ~-3 dB) instead of 100: still well above any muted-music level, so briefing/victory dialog stays clear, but with headroom against the saturator. Fixed cutscene level, independent of the music slider as before.

    Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

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