Those are some great IGMs you wrote. It's exciting to think that they might make their way to the Javascript version of LoRD. Best of luck!
|01<|09co|03d|11e|15Ÿ|11e|03n|09ix|01>|07
wow i'm a big fan of your igms.
for this lord clone you should just look at the .js examples. google won't help much.
and don't believe chad!
My main issue now is that I have no way to run my original IGMs to check features.. didn't realize Windows 11 killed NTVDM, well I do remember that announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
Been a blast messing with this stuff again.
Lloyd Hannesson - Dasme
Re: LoRD JS Info?
By: Dasme to Codefenix on Wed Mar 15 2023 06:25 pm
My main issue now is that I have no way to run my original IGMs to check features.. didn't realize Windows 11 killed NTVDM, well I do remember that announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
MRO wrote to dasme <=-
My main issue now is that I have no way to run my original IGMs to check features.. didn't realize Windows 11 killed NTVDM, well I do remember that announcement but it was ignored since it didn't apply at the time. Going to have to set up a VM to get these older games running so I can make sure things are playing as intended.
most of us run our bbses in a 32bit windows environment or dosemu
on linux.
LORD.EXE does run in NTVDMx64 (e.g. on Windows 11) just fine. http://wiki.synchro.net/faq:win#win64
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